
















Description
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools.
– Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
– Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
– Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
– Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
– Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
– Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
– Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
– PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
– Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
– Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
– Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
Version 1.84
Changements récents
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working