Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools.
– Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
– Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
– Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
– Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
– Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
– Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
– PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working