• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.
Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!
“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”
ULTIMATE VERSION FEATURES:
• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE
> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues
For all questions, you can also contact the developer directly: [email protected]
* Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
* Added the “Caravanserai” building: now the probability of getting into the Camp is affected by it, and not by the “Wandering Merchant”. For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
* Added “Asylum” building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
* Added the ability to view previous and future improvements for each open building
* After the construction of the “Field Forge”, a Blacksmith will appear in the Camp, who can improve equipment
* To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
* The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Added 3 new gems
* Silver ingots are now used to upgrade equipment
* Added a new usable item – “Vault Rune”. When you use it, a one-time portal opens, which allows you to get to the Camp
* Ice Bow and Stick of Cold has a new standard effect – “Frost”
* “Silver Coin” has been replaced by “Rusty Coin”, which is now an artifact that increases the value of each gold coin picked up by +1
* Updated filters for auto-parsing items in Settings
* When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
* Camera shift when turning with the right stick of the gamepad can be disabled in Settings
* Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
* Virtual stick parameters updated
* The effect of the weapon “Burning” now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
* The effect of “Bleeding” no longer affects mechanisms
* Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
* The “Weapon Art” effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
* Removed daily quests related to finding items
* Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
* Bone Terror can now destroy walls in the Sunken Grotto
* The bonus to attack speed from the character’s Agility is slightly reduced
* Ancient Guardians and Fel Sources have become slightly more dangerous
* Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
* Updated the effect of the “trail of attack” for melee. It now displays the real range and attack radius of both creatures and the character
* Updated the appearance of the Altar of Knowledge
* Characters are right-handed again
* The quality of items is now displayed in the Personal Chest